NORTHWIND HIGHLANDERS
NWH Code of Conduct
Home | BattleCom Instructions | The Wild Side | NWH Code of Conduct | Downloads | BattleMech Dictionary | About Us | Highlander Links | CONTACT/JOIN NWH | Guest Book/Map | Screenshots | Highlander Members | History | Communications

bluline.gif

Northwind Highlanders C.O.C 
(Subjected to be periodically changed and revised)

nwh1.gif

1. Recruit: This goes for everybody. If you are a member that is not a Major, then inform a high ranking officer of your recruit.
 
2. Use your discretion when signing on potential recruits that are under the age of 16.
 
3. Ranks are at the discreation of the Regimental Commanders. Be fair when dispersing rank and follow the NWH rank guidlines for the position you are placing the new member in.
 
4. Regimental Commanders are responsible for their regiment under their command including: Recruitment of new members, Activity of members in their regiment, Quarrels amoung members in their regiment, training of members in their regiment, Practices with members in their regiment, promotion/demotion/suspension of members with-in their regiment.
 
5.NWH will not refuse any matched offered, nor will any member leave a wing hanging if they are approached for a match, or while in a match. Unless they have a valid reason for doing so.
 
6. Matches come before practice/training. The best way to learn is by playing other units regardless of that units reputation.
 
7. If you quit NWH you will be given 1 chance to return. You will not recieve your rank back unless it is available. You will recieve what position is available regardless of rank and/or regiment.
 
8. NWH members must give advanced notification if they know that they will be inactive for a period of time. This will include: The reason, length of time, and estimated return. High ranking officers must appoint someone to take their place while they will be absent. Upon return the substitute will go back to their original position.
 
9. Arranged practices/training must be kept. You are expected to show unless you give advanced notification on why you won't be able to attend.
 
10. You are to represent NWH with honor and dignity at all times. Verbal assualts, intentional cheap tactics in a match, argueing in a dishonorable fashion with the enemy or a teammate will not be tolerated.
 
11. The Colonel and the Leuitenant Colonel  have the power to over-ride any majors orders or actions without having to state an explanation why. The Colonel has the authority to over-ride the Leuitenant's orders or actions at any given time.
 
12. When in a BZ match you are not allowed to leave the battle and switch or change mechs. To do so forfeits your play and you will be removed from the match.
 
13. There is no open complaining to the opposing team during a league match. Team chat can be used to complain if you need to air out your opinions. This goes in conjunction with rule #10. All complaints should be directed to the attention of the CO and if warrented an investigation into the matter will insue.
 
14. There will be no questioning of the CO's actions in a league match. The CO has his motives.
 
15. Chain of command is to be followed in a BZ match. If your Highest ranking officer gets booted or lagged out for some reason, then the next Highest ranking officer is in command. If there are more then one of the same rank, then the highest rank who has had the most unit activity will take command.
 
16. Stick with your wing! Double and triple team when appropiate. The one in command will call out targets, comcentrate on that target.
 
17. If your wing(s) get destroyed and you are left alone, if possible, seek cover and wait for your wings to arrive to offer support. Use your best judgment when you are faced without wing support.
 
18. Always go for the most damaged opponent first, then the next most damaged and so on. Practice on hitting the same spot on a target to ensure a quicker kill.
 
19. If a right or left torso is black on a opposing mech (indicating it was destroyed) Concentrate all your fire power on that spot regardless of how green the rest of the Mech is. You will kill the mech quickly.
 
20. There will be NO legging unless you are purposly legged by the enemy more than once and you know that they legged you intentionally. Then only leg the offender, not none of his wings unless they too are purposly legging you. Legging is dishonorable but with just cause it is acceptable.
 
21. NO wings are to purposly shut down there mech or run off into no-where land and not fight because they are upset with the opposing team.
 
22. No wing is to camp unless given specific orders to do so by their commanding officer.
 
23. If your wing is in trouble, assist them A.S.A.P., don't leave them hanging and go after another target, especially if you see your wings mech get knocked over. Quickly cover them to give them time to get back up.
 
24. Severely damaged mechs are to fall back and let the fresher mechs take the lead. Protect the injured.
 
25. There is to be NO horseplay or fooling around by shooting your wings mech or ramming into your wings on purpose during a league match.
 
26. The Big Guns (The wing(s) getting the most kills in a match) will more than likely be the main target to the enemy. Protect them at ALL costs with support fire. Don't worry about getting kills, WORK AS A TEAM! Team kills are what count in a game, so if one of your wings is on a hot streak getting many kills, protect them, and offfer support so they keep the kills rolling in regardless if you get any or not.
 
27. Practice on maps that you hate, you never know when a map you hate will be selected in a match bid.
 
28. Practice torso twisting your mech to absorb incoming fire to your fresh armor, try to protect your most vulnerable spots. If you have critical damage in your center torso and you see an incoming flight of missles, turn your torso and absorb the impact where your armor is more fresh. Also you can use this method while your weapons recycle, Fire then torso twist to absorb an attack and when your weapons are back on-line torso twist back and fire again.  
 
29. Practice firing missles with-out a lock to inflict damage. Sometimes waiting for a lock could be the difference between life or death. If you have the time then get the lock but if firing an unlocked salvo of missles means saving your mech then fire. (I personally have killed many mechs firing a salvo of missles that had no lock.....Kincaid).
 
30. This may sound crazy but it works. If you have a missle boat and your wings are under serious intense fire from a multitude of enemies or you are surrounded by more than one enemy mech and you are alone, Switch to link fire and fire salvo after salvo in a sweeping motion regardless of a lock and as close as possible to the enemy. Don't worry about being accurate, just try to keep the enemy distracted and ducking for cover allowing your wings to get into position. If you are lucky and some of your missles hit then that is great. If you had missles raining down on your position you would think twice about standing there to take a shot, so would the enemy.
 
31. If you lose all your weapons in a fight, do not tell the enemy this, let them think you are still a threat. I have seen too many times that someone has said "ok kil me I have no weapons left" and the enemy just left them alone knowing they were no longer a threat to them. This severely handicaps your wings, and if you suicide you cost the team a kill and points. Where-as if the enemy kills you, sure they get the kill but your team does not suffer as bad.
 
32. Play smart, don't be stupid. If you are constently going up the center trying to engage the enemy and they keep whooping your sorry ass everytime, don't keep going up the center to keep your death toll going, instead go passive, flank to either side then attack. Keep changing up making the enemy have to guess where you are going to attack from next.
 
33. If at all possible, try to keep your enemy sperated from each other. 3 wings taking on 1 enemy is better then 3 mechs taking on 3 mechs or you alone against 3 mechs.
 
34. Try to use cover as much as possible, you are a sitting duck in wide open areas with no immediate cover. Learn to pilot your mech effectively, that is just as important then just firing your weapons.
 
35. Learn from your opponents, watch for familiar routines and patterns, look for weaknesses. Learn from your mistakes and theirs.

Reminder: Above C.O.C is subjected to Periodic changes and/or Revisions.